I was particularly looking forward to premiering my new river and road terrain and incorporating my "house rules," which are really just some favorite bits from Fantasy Warriors mostly concerning table set-up and victory conditions. I was also looking forward to exorcising the rather disappointing last outing into AoA land of a couple months ago. Not counting that debacle, my skele-bones were 0-2. Would I finally chalk up my first victory or go down once again to ignominious defeat? Read on... (All pictures clickable, of course.)
|For years I've favored deploying my fast, hard-hitting units on the flanks but this game I took a chance and put my Knights right in the center. So it was that knights clashed with chariots on Turn One, kicking things off in grand style!|
|The "thousand yard stare" of a seasoned veteran...|
|The situation mid-game. The chariot vs. knight contest turned into a real slugfest as neither side could force a morale check and we were both rolling hot on our armor saves...|
|In the end, though, the chariot unit broke, proving the old truism that if a chariot doesn't shatter a unit on its first charge it's probably doomed. The ensuing pursuit broke the center wide open and left my knights in an excellent position.|
|River crossings completed. Odds weren't looking good for my poor Mammoth, facing off against a General, a unit of Peltasts, and an Avatar.|
It was quite an epic game: seven turns and about four hours! I was glad for the Command Test rules because without them the game would have probably dragged on for another two or three turns at least and by the end we were both pretty much ready to pack things up. We both had lots of fun, though. Those Amazons are a bunch of badasses, I must say. I'd love to put together another army just to see how they fare against them. May be a project for 2012...