tag:blogger.com,1999:blog-21245243.post8528506680346426673..comments2023-03-26T04:24:49.430-06:00Comments on The Minis Corner: Identifying the Flat Note in WarmaHordesDavid Larkinshttp://www.blogger.com/profile/04133630988557116729noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-21245243.post-72232797505216862652015-09-19T19:49:18.436-06:002015-09-19T19:49:18.436-06:00Ugh, sorry Seth and Dave--just saw these comments ...Ugh, sorry Seth and Dave--just saw these comments in Moderation Purgatory. I've changed my settings so that doesn't happen again (hopefully).David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-2800906298714792452015-09-10T23:39:47.143-06:002015-09-10T23:39:47.143-06:00I love this post for a few reasons:
1) At my house...I love this post for a few reasons:<br />1) At my household, Wa/Ho is not flat, it's entirely muted. This is due to things at the LGS from last year, because my wife enjoys Malifaux and those are markedly similar systems. I'd love to at least try the RPG, but everything related to the Iron Kingdoms is dead and ash in this house.<br />2) I agree, but think there's a fundamental, systemic reason why this happens: Kill the caster, win the game. The fact that you can just nuke a dude and win, and with the right group against the wrong group you can do it on day one, means that focusing on the scenario is automatically a difficult thing. You need to care about the scenario in order to construct an rp.<br /><br />I started 40k as a Daemon player, and spent the first 8 or so months of playing just getting stomped. Once the new edition rolled around, suddenly I got to have real, engaging rp, because I'd actually be around in order to accomplish something. In 40k, killing the Warlord is a thing, but it's not game over...in fact, the game's designed so that it probably isn't a game ender, just a major setback. Plus, my daemons could run around the board and infest key points, creating actual, engaging narratives.<br /><br />The reason my wife won't play Warmachine has a lot to do with how the (terrible) pressganger from Fort Collins introduced folks to the game. He played a demo game with someone from the club, and killed him on turn two by freezing his entire force and then charging in and chopping him down with that fine-hatted red lady from the Russian faction. That's like winning a game with Battle of Wits in magic; fun for you, and not really anyone else.<br /><br />This all feeds into why I like the rpg system for Wa/Ho so much! It's a really rich world, but I don't think that the mini game really encourages exploring that. When you're down to just five or so folks, and one of them is an alligator-man, then I think you can truly explore the world they've created.Sethhttps://www.blogger.com/profile/09885180647559392840noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-70012763068089750462015-09-02T11:09:23.729-06:002015-09-02T11:09:23.729-06:00If you want to start Everblight, I've got half...If you want to start Everblight, I've got half a battle box with your name on it (the other half is Circle).David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-9913109031026675862015-09-01T17:31:55.757-06:002015-09-01T17:31:55.757-06:00Just saw this...for some reason it got tagged for ...Just saw this...for some reason it got tagged for moderation?<br /><br />At any rate, that sounds good to me! I enjoyed reading even the small amount of fluff that I had time to skim before our game last night. I've been mulling starting up an Everblight or Convergence collection, but I might just expand out horizontally instead by slowly accumulating s'more Skorne casters and units so it's not all Kingpin, all the time. I bought the "Forces of..." book for Skorne yesterday, and there's a lot of tasty options in there.David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-73709006711886774902015-08-31T13:39:51.241-06:002015-08-31T13:39:51.241-06:00When I get back from Japan I'll be picking up ...When I get back from Japan I'll be picking up some Cryx, methinks...<br /><br />Now that I've had some time to ponder it, though, I'm thinking that, since you're sticking pretty exclusively with Skorne (for very good financial and time constraint-reasons), our 'fluff' should consist of the Skorne invasion into the Iron Kingdoms, as detailed in the Skorne Unleashed book.<br /><br />Which sounds quite awesome, to be honest, and sort of theme-appropriate to our individual expenditures in the WMH field, where I can't seem to keep from clicking 'buy' to save my wallet.David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-14013347573192178422015-08-14T12:27:45.774-06:002015-08-14T12:27:45.774-06:00You know, maybe it's because there's alway...You know, maybe it's because there's always been an RPG element to the Iron Kingdoms that the fluff just isn't there in the wargame? Hm.<br /><br />Of course, we already have a certain level of fluff baked in to our games in the form of your ongoing IKRPG campaign arcs. All we have to do is say that our games (once we start playing "for realsies") take place in the continuity of _your_ version of Immoren, and Bob's yer uncle! :D<br /><br />So the first step is to figure out what Dominar Rasheth is doing tangling with the Cygnarians...David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-21245243.post-81588751234237409942015-08-14T10:54:20.245-06:002015-08-14T10:54:20.245-06:00A while back I googled about trying a Warmachine c...A while back I googled about trying a Warmachine campaign and came up with a few options in that vein, but yeah, officially it seems like PP doesn't really care to inject fluff into individual games, they just seem to dump more and more lore onto players with each WMH book release.<br /><br />I think the only way we're going to get any fluff into our games is by injecting them ourselves. Perhaps some sort of hybrid between a campaign system, the current tourney 'hero' system, and possibly some kind of IKRPG/Unleashed-lite?<br /><br />Would be a bit of work but I could see it being pretty fun to try.David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.com