|I've got to make some custom transfers so I can get my version of Rasheth's glyph on my models' banners.|
(Unfortunately, we realized we lacked suitable terrain for said trenches, so some ad-hoc slips of paper had to make do. And yes, I realize that in my last WarmaHordes post I was complaining about 2-D paper terrain. To quote Doc Holliday in Tombstone, "It appears my hypocrisy knows no bounds.")
|View from the Cygnar lines, looking out over the...trenches?...and objective markers that would be my undoing.|
The problem is that in order to "control" a marker, you have to have a model camping out literally on top of it at the end of every turn. It's not enough to just run by and tag it as yours then move on, hoping your opponent doesn't run over and claim it for themselves. So I ran my melee-focused Skorne up to the center point of the table, and then essentially allowed My Esteemed Opponent to blast away at me with his many, many ranged weapons. By the time I realized my error, half my force was gone!
|Note the huge gaping hole that had formerly been my left flank.|
|At long last, my Nihilator unit gets to grips with the enemy. Pity there was only one Nihilator left!|
There's also certainly the possibility that, since we were playing 35-point lists, we simply didn't have enough troops on the field to effectively address the scenario victory conditions.
|Another thing that held me up: discovering what exactly the Centurion's "polarity field" does... :-/|
Having said all that, I still find myself really engaged by the game. It's got so many different layers, all operating at the same time, and a minor slip-up can have major repercussions (for example, I neglected to move up an Agonizer at a crucial time that could've totally shut down My Esteemed Opponent's front line, but didn't and so paid the price...), so the game demands a real level of intellectual engagement quite similar to a collectable card game.
|The Bronzeback's run for glory that came too little, too late.|