Showing posts with label normandy. Show all posts
Showing posts with label normandy. Show all posts

Wednesday, January 28, 2015

My Article on Operation Goodwood

A few months back I submitted an article on "Operation Goodwood" - the largest British tank offensive to date - for publication on Warlord Games' website. I was pleased this morning to see the article featured in their latest newsletter, and even more pleased to see that the editorial staff gussied up my words with some truly excellent pictures, of both the archival photo and minis-based variety.


Have a read if you're so inclined. It's a fascinating little chapter of the Normandy campaign!

Monday, September 09, 2013

Latest WWII Output


After a couple false starts, my minor reboot of my WWII skirmish forces has been a great success. I'm quite satisfied with my work on these figures - or at least as satisfied as I can be, given that I'm trying some things for the first time - and I'm really liking using Artizan for the vast majority of my figures. They're full of character, and, of course, they all scale well with each other.

I've now got sufficient forces painted up for a game of Operation Squad. I've been focusing my efforts on finishing up a couple terrain projects - hedgerows and a farm complex, namely - and am very close to having a game-ready collection. The RPG campaign I've been running with my wife since 2010 is due to wrap up in the next couple weeks, after which I see lots more time for minis gaming. I can't wait!

In the meantime, here's what I've got painted up so far: a British rifle squad, Vickers HMG, and light mortar team (all Durham Light Infantry), and two German Aufklarungs half-squadrons (Panzer Lehr). This is actually slightly more than I need for a game of OS, but it gives the British side some nice force-building options.

I got to take my first crack at splinter camo pattern on the helmets. It ain't great, but it's a good start.

That squad leader front and center is easily one of my all-time favorite minis. So much character: the cigarette, the Mauser pistol with the rifle stock attachment, the wristwatch - he's even got an Iron Cross hanging from his throat. Plus his smock gave me more opportunity to work on my splinter camo technique.

Despite previous posts decrying fancy basing, I decided to have some fun with the support weapon bases. In the words of Doc Holliday, apparently my hypocrisy knows no bounds. 
It wouldn't be Normandy without some dead cows, so why not incorporate it into the light mortar base?


I did a little conversion work with the infantry here - Artizan Brits don't sport any netting on their helmets, and it was fairly common in Normandy, so I modeled some on a select few - another goal of mine is to get handier with sculpting putty.
I also couldn't resist taking a crack at painting up a Panther. This was my first pass with painting 1/56 scale armor, and I quite enjoyed it. For the camo I employed a mix of airbrush and drybrush. I expect that as my airbrush skills get better, I'll use that more and more until eventually that's all I'll use for the base colors. I'm also thinking about adding some foliage to the hull and turret.

The tank commander is mounted on a rare earth magnet, so he's removable and movable.


I've gone ahead and ordered some more vehicles and guns (250/1 halftracks for my German scouts, an 88, a 6-pounder, etc.) and will be adding a painted squad of Brits and some support elements to each side in order to enable games of NUTS! or perhaps Chain of Command (which I have yet to check out but looks totally awesome). Pictures of these reinforcements will follow as they're completed, of course.

The title for the British edition of NUTS!

Wednesday, April 03, 2013

Fresh Jocks

At last, I've got some finished figures to share from my 28mm World War II project. This is an infantry squad, a PIAT team, a light mortar team, and the platoon command squad, all members of the 5th Black Watch, 51st Highland Division. I'll be shifting gears and painting up a selection of 21st Panzer Division Germans, and then I hope to get in a game of Operation Squad, hopefully by Memorial Day.

At any rate, on with the eye candy. Figures are a mix of Warlord metal and plastic, Artizan, Crusader, and Black Tree Design (with some West Wind heads thrown in for good measure!).

The whole group.

The Bren section; I'll probably be replacing that Bren gunner with a model I like better from Black Tree Design.

The infantry section.

The PIAT and mortar teams. I've got a "deployed" mortar team yet to paint up.

The platoon command.

Tuesday, February 26, 2013

Current Projects

The revivification of this blog seems like a good opportunity to look at what I'm currently working on, both in terms of painting projects and the games I'm hoping to play this year.

Back in 2011, I swore off World War II for the time being and declared that I was going to put my efforts towards slowly building up a collection of Warhammer 40K Orks. Well, that didn't really work out. Ironically, not only am I back into WWII, but that project has so far much more closely resembled the goals I'd laid out for myself with my Project Ork.

The spark of inspiration came with the decision to move up to 28mm for my WWII skirmish gaming. I realized that skirmish gaming is truly where my heart lives as far as that period is concerned, and as long as I'm dealing with that level of engagement, why not go with a big figure scale? I've been very happy with my decision thus far, particularly in light of it coinciding with Warlord Games making WWII its period of focus for 2012. Jury's still out on the Bolt Action rules, but that's another matter.

(It's looking more and more like 28mm is going to simply become my scale of choice across the board. I guess it comes of all those games of Warhammer I played back in high school. Although I also played tons of Space Marine back in the day - not sure why I'm not as much of a 6mm partisan.)

At any rate, much like my stated aims for Project Ork, I'm taking things very slowly and deliberately with the WWII project. I'm currently weighing options between NUTS! and Operation Squad. I quite like the former's solo-play capabilities, so that's what I'm going to be checking out first. Initial collecting efforts are focusing around Normandy (a well-trodden theater to be sure, but a first for me, strangely enough), Brits versus Germans. Or, more properly, Jocks versus Huns, as my British squad is going to hail from the 51st Highland Division. The Germans, of course, are going to be redoubtable 21st Panzer Division sorts, because who can resist putting some wacky AFVs on the table? I'm going to keep the Germans fairly late-war generic, though, as I want to be able to re-use them as opponents in other theaters I plan on branching into. Italy '44 and Berlin '45 call out to me like sirens from the shore, but I resolutely stuff my ears with wax and sail on for now...

So yes, the WWII project is what's currently occupying my painting attention, although I'm also painting vintage Grenadier and Ral Partha fantasy figures as a break from all the earth tones.

State of the paint desk, February 2013
As for actual gaming, I'm hoping to get something accomplished this spring in terms of doing more of that. A lot more, if it can be managed. My cabinet currently boasts two completed fantasy armies, a couple-dozen painted gladiators (for use with another solo-friendly THWG game), two 10mm DBA samurai armies, a nice pile of zombies (Two Hour Wargames again!) and enough 1/6000 WWII naval miniatures to run some North Atlantic skirmishes. So there's no want of available games to choose from, for sure. It's just a matter of making the time. With the exception of the couple brief DBA games I played last summer (which did, at least, finally bring my long-suffering 10mm samurai some kind of closure), the last major minis game I played was Labor Day weekend of 2011! That's a terrible drought and one I will be quenching this year, solo or otherwise. If anything, playing more games is the top resolution of the year for me. To me, without the game play, all that painting and modeling going on in the above photo is pointless!

Truth be told, what I'd really like to get into this year, assuming I can start gaming regularly again, are campaign games. Most of my collections are geared towards this mode, now that I think about it: the WWII skirmish scale, the DBA samurai, the gladiators, the zombies, the battleships - all come into their own and are at their best when played in a campaign rather than one-off games. I'd even like to set up a campaign for our Armies of Arcana games, if nothing else than to provide some context so it's not just the same two old armies bashing away at each other all the time. I had enough of that back in high school playing Warhammer, where it was always my Empire army against Alex's Orcs & Goblins.

(Although one-off AoA games should be a lot more fun now, too: another of my projects last year was adding a couple more units to each army. This way, we've got more potential points than our 3000-point budget allows, which means we can custom-build our armies before each game and not necessarily know what the other person is going to field. Adds a nice wrinkle to the whole thing, I think.)

Oh, there is one last pipe dream, both in terms of painting and playing: to get into "vintage" Citadel collecting by way of Rogue Trader. That game was before my time initially, but hot damn if it doesn't look like something I'd be interested in now. I love the aesthetics of old school Citadel sculpts and I really like the sort of loose, DIY RPG-miniatures-game-hybrid feel of Rogue Trader. So that's likely to be a project I start looking at more seriously as the year goes on, or so I hope. Posts like this certainly go a long way towards throwing fuel on the fire...
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